Men of War is a frustrating series thus far. It is a concept with such great potential behind it that I can’t help but be drawn in. Ivan Brandon and Tom Derenick have both done a great job of combining the worlds of modern warfare and superhero pulp action.
But what is frustrating is just how little we’re given of Sgt. Rock and his chaotic world; instead having to endure a mediocre second feature on top of a genuinely intriguing one.
- THE GOOD
The Joseph Rock story continues to be a fascinating one. Ivan Brandon combines a self-serious military mentality with the unpredictability of meta-human drama and does so with aplomb. Particularly, in issue #2, Rock and his squad have a run-in with Circe, the classic Wonder Woman villain. It’s genuinely a fascinating scene, as this warrior from the modern age is taken into the world of the ancients. It’s the kind of scene I was hoping this series would eventually lead to, and we’re getting it in the second issue. I absolutely loved it.
Of course it wouldn’t be nearly as effective without sequential art, and Tom Derenick does an admirable job once again with it. Once again, I’ll reference the Circe scene, as not only is her re-imagining in the New 52 a pretty interesting one visually, but the subtle touches Derenick adds to her help sell the “other worldly-ness” of the character.
- THE BAD
For the second month in a row, Men of War is saddled with a rather superfluous second feature. It certainly isn’t aggressively terrible, but when the main feature is this intriguing, I want all the room possible to tell the story. Not to mention, the second feature bumps Men of War’s cover price to $3.99; a price only reserved for flagship titles like Action Comics and Justice League. It just helps to make this already obscure title more difficult to break into. I also hope Brandon develops some of the supporting characters of Sgt. Rock as the series goes on. Right now, there are just a handful of rather generic soldiers accompanying our main hero.
- THE VERDICT
Men of War #2, just like its debut, deserves a read by anyone curious. It’s genuinely a great concept that is shocking in its lack of exploration in comics thus far. The creative team behind the main feature has managed to back up this concept thus far, but has been hampered by some rather questionable executive decisions thus far. If Rock is ever able to run free with a full title at $2.99, this is definitely going to be a must read. As of now, though- at its current price and its current format- it’s only recommended to those with an affinity to its intriguing combination of ideas.
3/5*